European Media and Immersion Lab (EMIL) Funds Groundbreaking eXtended Reality Initiatives
The European Media and Immersion Lab (EMIL) has announced the beneficiaries of its second call for proposals, awarding a staggering 4.7 million euros to spearhead 12 innovative XR (extended reality) projects across Europe. This substantial financial injection aims to propel the development of virtual, augmented, and mixed reality technologies, fostering the growth of immersive content, services, and applications throughout the continent.
EMIL, serving as a pivotal pan-European network of XR labs, operates with the overarching goal of accelerating the evolution and utilization of immersive technologies across various sectors. This initiative, launched through two open calls for proposals within the European Union, garnered significant interest and support from companies and organizations.
In total, EMIL had allocated 5.6 million euros in financial support for third-party projects, marking a concerted effort to bolster the XR landscape within Europe. The first call resulted in the selection of two promising projects, whereas the subsequent second call elevated 12 initiatives to the fore, securing vital funding to drive their vision forward.
The selected projects cover a diverse spectrum of applications within the XR domain, encompassing fields such as education, healthcare, entertainment, and industrial innovation. The substantial financial backing provided by EMIL signifies not only a commitment to technological advancement but also a dedication to fostering collaborative endeavors that push the boundaries of immersive experiences.
The chosen projects, highlight their potential to revolutionise industries and create new paradigms for immersive interaction within the European landscape. The caliber and diversity of the projects selected in this call underscore the vitality of the XR ecosystem across Europe. EMIL is excited to support these innovative ventures, fostering content and technical innovation and unlocking new possibilities within the realm of extended reality.
The 12 selected projects stand as testaments to the dynamism and creativity within the European XR community. With EMIL’s substantial financial backing, these initiatives are poised to make significant strides, pushing the boundaries of what’s achievable within virtual, augmented, and mixed reality technologies.
As the XR landscape continues to evolve, EMIL remains committed to nurturing and propelling innovative projects that have the potential to reshape industries and redefine human interaction with technology.
The EMIL initiative extends congratulations to the selected projects and eagerly anticipates the transformative impact they will impart on the XR landscape across Europe.
The selected projects of the first call:
Name of the project | Organisation | Country | Budget |
XR-PAIN: eXtended Reality-Assisted Therapy for Chronic Pain Management | (Fundació de Recerca Clínic Barcelona- Institut d’Investigacions Biomèdiques August Pi i Sunyer (FRCB-IDIBAPS)) | ES | 393 797 |
CAPARE: Cueing-Assisted Personalised Augmented-Reality Exergaming for Parkinson’s rehabilitation | VU Foundation (VU University Amsterdam) | NL | 499 999 |
The second Call 12 selected projects:
Name of the project | Organisation | Country | Budget |
GANIMATEER: A toolset for fluent 3D animated character creation | MOVERSEP.C. | EL | 278 125 |
E.V.I.L. – Climate Change VR | Pixelcloud GmbH&Co.KG | DE | 398 918 |
Immersive Exergames for Rehabilitation Care in Elderly Populations – IERCEP | BROOMX TECHNOLOGIES S.L. | ES | 376 250 |
Aardman & Friends’ The Immersive Exhibition | AtlasV | FR | 499 000 |
CINEVERSE | Arilyn Oy | FI | 357 656 |
XR-IT (eXtended Reality – Intraverse Tookit) | Design Academy Eindhoven | NL | 448 365 |
coopXscape: Collaborative XR Escape Game for Team Development | Polycular GmbH | AT | 393 016 |
SenseGlove Project Rembrandt | SenseGlove B.V. | NL | 428 301 |
Making Local Heritage Accessible Through Next-Gen Content and Device Compatibility | Vreal Oy | Fi | 238 875 |
VirtualR3: Virtual Reality in Robotic movements assistance for Rehabilitation | University of Vigo | ES | 268 400 |
Intelligent Spatial Computing and XR development platform – iXR | Reality Crisis Oy | FI | 449 063 |
Gamified Joint Rehabilitation and Training | Metropolia Ammattikorkeakoulu Oy | Fi | 471 438 |
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The contents of this publication do not necessarily reflect the position or opinion of the European Commission.