European Media and Immersion Lab (EMIL) Funds Groundbreaking eXtended Reality Initiatives

The European Media and Immersion Lab (EMIL) has announced the beneficiaries of its second call for proposals, awarding a staggering 4.7 million euros to spearhead 12 innovative XR (extended reality) projects across Europe. This substantial financial injection aims to propel the development of virtual, augmented, and mixed reality technologies, fostering the growth of immersive content, services, and applications throughout the continent.

EMIL, serving as a pivotal pan-European network of XR labs, operates with the overarching goal of accelerating the evolution and utilization of immersive technologies across various sectors. This initiative, launched through two open calls for proposals within the European Union, garnered significant interest and support from companies and organizations.

In total, EMIL had allocated 5.6 million euros in financial support for third-party projects, marking a concerted effort to bolster the XR landscape within Europe. The first call resulted in the selection of two promising projects, whereas the subsequent second call elevated 12 initiatives to the fore, securing vital funding to drive their vision forward.

The selected projects cover a diverse spectrum of applications within the XR domain, encompassing fields such as education, healthcare, entertainment, and industrial innovation. The substantial financial backing provided by EMIL signifies not only a commitment to technological advancement but also a dedication to fostering collaborative endeavors that push the boundaries of immersive experiences.

The chosen projects, highlight their potential to revolutionise industries and create new paradigms for immersive interaction within the European landscape. The caliber and diversity of the projects selected in this call underscore the vitality of the XR ecosystem across Europe. EMIL is excited to support these innovative ventures, fostering content and technical innovation and unlocking new possibilities within the realm of extended reality.

The 12 selected projects stand as testaments to the dynamism and creativity within the European XR community. With EMIL’s substantial financial backing, these initiatives are poised to make significant strides, pushing the boundaries of what’s achievable within virtual, augmented, and mixed reality technologies.

As the XR landscape continues to evolve, EMIL remains committed to nurturing and propelling innovative projects that have the potential to reshape industries and redefine human interaction with technology.

The EMIL initiative extends congratulations to the selected projects and eagerly anticipates the transformative impact they will impart on the XR landscape across Europe.

The selected projects of the first call:

Name of the projectOrganisationCountryBudget      
XR-PAIN: eXtended Reality-Assisted Therapy for Chronic Pain Management  (Fundació de Recerca Clínic Barcelona- Institut d’Investigacions Biomèdiques August Pi i Sunyer (FRCB-IDIBAPS))ES393 797 
CAPARE: Cueing-Assisted Personalised Augmented-Reality Exergaming for Parkinson’s rehabilitationVU Foundation (VU University Amsterdam) NL499 999

The second Call 12 selected projects: 

Name of the projectOrganisationCountryBudget      
GANIMATEER: A toolset for fluent 3D animated character creationMOVERSEP.C.EL278 125
E.V.I.L. – Climate Change VRPixelcloud GmbH&Co.KGDE398 918
Immersive Exergames for Rehabilitation Care in Elderly Populations – IERCEPBROOMX TECHNOLOGIES S.L.ES376 250
Aardman & Friends’ The Immersive ExhibitionAtlasVFR499 000
CINEVERSEArilyn OyFI357 656
XR-IT (eXtended Reality – Intraverse Tookit)Design Academy EindhovenNL448 365
coopXscape: Collaborative XR Escape Game for Team DevelopmentPolycular GmbHAT393 016
SenseGlove Project RembrandtSenseGlove B.V.NL428 301
Making Local Heritage Accessible Through Next-Gen Content and Device CompatibilityVreal OyFi238 875
VirtualR3: Virtual Reality in Robotic movements assistance for RehabilitationUniversity of VigoES268 400
Intelligent Spatial Computing and XR development platform – iXRReality Crisis OyFI449 063
Gamified Joint Rehabilitation and TrainingMetropolia Ammattikorkeakoulu OyFi471 438

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The contents of this publication do not necessarily reflect the position or opinion of the European Commission.