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European Media and Immersion Lab (EMIL) is an Extended Reality (XR) related network composed of four major European academic institutions, with a mission to accelerate development of virtual, augmented and mixed reality technologies, content, services and applications.

Proposals wanted

EMIL invites proposals especially for areas related to the core competences of the consortium partners (please see the figure below) and the four Lighthouse projects that reflect the expertise and supporting infrastructure of EMIL. However, XR-project proposals that are not directly related to these four areas will also be considered.

1 Wearable Haptic Interfaces for XR

Adding tactile sensations to XR has proved to enhance the immersive experience and has attracted tremendous attention from both academia and industry. EMIL develops smart garments (e.g., gloves and shirts) that combine vibrotactile, electrotactile and potentially also chemical stimulations to implement various tactile sensations and integrate stimulations into textiles. We will open source the designs of our smart garments and will provide open APIs for (re)configuring and (de)activating tactile sensations.

FSTP projects in this area are expected to focus on XR experience design utilizing the smart garments developed by EMIL or new designs of smart garments that provide different types of tactile sensations.
In either case, the proposed designs are expected to be prototyped and evaluated through user tests. Each FSTP project is free to choose any type of XR applications for demonstration and is encouraged to demonstrate the interplay between tactile sensation and other sensory modalities.

2 Affective Exergaming in Virtual Environments

Virtual environments hold great promise in supporting users to be physically active. EMIL is developing technologies to enable gamified exercise (“exergames”) in an effective and motivating manner, e.g., allowing users to interact naturally in virtual environments by cycling on an exercycle or running and jumping on the spot. Besides physical activity, our technologies make it possible to measure how users feel (“affect”) and to adjust and optimise virtual environments accordingly. We demonstrate the value of these technologies in VR exergames for sports training and rehabilitation, optimising the user experience to be both physically engaging and emotionally motivating.

Possible FSTP projects include VR experiences that engage users through physical activity, e.g., for sport, rehabilitation and entertainment, and affective VR experiences such as interactive narratives.

3 Group-oriented Spatial AR

The common type of AR experiences, based on smartphones or tablets, is often difficult to adopt by users and is isolating, which breaks the group user experience (UX) of visitors in public spaces such as museums, culture centres, heritage sites, schools, etc. Headset-based AR is also considered to be isolating as well as high cost, lacks robustness, and presents hygiene issues that have become obvious during the pandemic. We expect novel approaches to group-based AR experiences for public spaces that: keep the sense of group UX; do not force all users in a group to use a device; and allow a situated, shared, co-located experience.

Proposals of such AR experiences for public spaces may take advantage of UPF’s novel World- as-Support paradigm and the device that implements it, the AR Magic Lantern. The SDK will support rapid prototyping of experiences for this platform and will allow the proposal of novel augmentation of content and meaning for contexts such as learning, digital tourism, heritage transfer to younger generations, storytelling, increase of interest for historical knowledge, etc.

4 Narrative Immersive Media Productions including Location Based Experiences (LBE)

A solid narrative structure builds the foundation for any successful media production. In this context we are expecting FSTP proposals with strong emphasis in Animation, Digital Actors, Visual Effects including Virtual Production, Interactive Installations, Virtual Reality, Augmented Reality and Game formats utilizing latest technological advancements to tell compelling stories. Running such productions is supported by an ecosystem of hard- and software tools to optimize workflows while preserving maximum creative freedom.

The scalable LBE created within the EMIL project tells a compelling story by means of visual and physical immersion. LBE by nature is restricted to dedicated hardware and spatial constraints, therefore the experience is planned in different scales as: individually seated, individually in a room scale environment and as a group experience in a large room scale environment. LBE and existing toolsets are expected to foster and blossom FSTP projects with strong narrative elements in XR.

Open track

Open track is for the proposals for VR, AR or MR productions or development projects that do not fall into any of four thematic areas mentioned above. We expect to see radically different approaches with innovative and surprising content productions, applications, and services of extended reality such as Virtual Productions utilizing latest achievements in real-time graphics for VFX and character centric applications including animated assistive services where believable facial animation of humanoids are essential.

Notes and guides to writing the application

  1. Name the document with the short name of your project (try to be distinguishable).
  2. Please replace the text in [square brackets] with appropriate text.
  3. In the footer of the document, replace the text “[Name of the project]” with the name of your project(or if it is very long, use a shorter version instead).
  4. Please use the given structure and headlines.
  5. Please describe your project so that you do not reveal potential trade secrets. In addition, please donot include any personal data that is not available publicly.
  6. Please be aware that an eligibility and compliance check will be conducted prior to final selection.
  7. Please note that the top ranked projects which could potentially be funded will undergo an ethicsscreening to assess whether there are any ethics or security issues.
  8. When the document is ready, please update the Table of Content and save the document as PDF
  9. The template document is made in MS Word and may not work as smoothly in other applications.We understand that, and it will not make your application worse.
  10. In this document you should givei) Admin information; name and contacts, financial information of the applicant,
    ii) The cover page and abstract of the proposal and
    iii) Application form
    IMPORTANT: Page limit is 15 pages excluding these information pages, Organisation information and Cover pages. The exceeding the 15 pages, can cause that the application will not be evaluated! iv) Application form: Header 1.2 cm, Footer 1.29cm, Margins: Top 1.96cm, Bottom 2.5cm, Left and Right 2cmv) Use following styles and fonts: Normal: Arial 10pt, 1.5 lines, space before 6pt; Heading 1: Arial Bold 14, 1.5 lines, numbering; Heading 2: Arial Bold 12, 1.5 lines, space after 6pt, numbering; Heading 3: Arial 12, 1.5 lines Space after 6pt, numbering. Lists can be used without space after.


  1. Visit the EMIL ‘Apply for funding’ web site and click ‘Apply now!’
  2. In the application website please fill the information asked: name, contacts and abstract.
  3. 3. Upload your application and click ‘Send’. You should get application.

What is Aalto Studios?

We provide expertise and resources to all Aalto University in the fields of audiovisual media, extended reality production, game development, internet communication and more. Learn more about how we can help you.

Project details

Project European Media and Immersion Lab (EMIL), co-funded from the European Union’s [Horizon Europe] Human research and innovation programme under grant agreement No 101070533, foresees as an eligible activity the provision of financial support to third parties, as a means to achieve its own objectives.

Action Acronym

Grant Agreement number

Action Title
European Media and Immersion Lab HORIZON-CL4-2021-HUMAN-01

Call Deadline
31 January 2023

Expected duration of participation
15 months

Maximum amount of financial support for each third party

Call identifier
Emil-1 call

Language in which proposal should be submitted

Web link for further information (full call text/proposal guidelines/call results) on your official project web site

Email address for further information

Download full project description and call

Download as PDF

Contact us

To learn how Aalto Studios ties into the EMIL project and what we can help you with.

  • Juhani Tenhunen
    Juhani Tenhunen

    International Projects and Collaboration, VR Interest Group Coordination

    +358 50 518 4087

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