AV Production Service ?

How do you get started creating audiovisual content? Meet with us and we’ll find out. Our service can help you identify the different steps needed and come up with a concrete action plan for moving forward, from an idea to a finalized product. This can include building a production plan for scheduling, resourcing, and recruitment, …

Timo Ovaska

While working for Aalto Learning Services, Timo can often be found at the VR Hub, where he delves into using extended reality in education

Roihupelto Studios

Our 230 m2 studio with a realtime 4K Arri multicamera setup, motion capture tools and green screen at high end quality located in eastern Helsinki.

State of the Art in VR – Guest Lecture by Steven LaVille

Mobile Systems Programming course at Aalto presents a guest lecture about “State of the Art in VR” by Steven LaVille, Vice President and Chief Scientist of VR/AR/MR at Huawei Technologies. LaVille’s research interests are robotics, virtual reality, sensing, planning and human-computer interaction. He was an early founder and the chief scientist of Oculus VR and …

VR Studio

Need to work on VR content with the latest software and headsets? Our 45m2 VR Studio is equipped with five editing units all with dual screens and powerful graphics cards. Two of these workstations sport NVIDIA GeForce GTX1080, two come with NVIDIA Titan XP, and the fifth has an NVIDIA Quadro P6000 24GB GPU. Included are HTC Vive and Oculus …

AV Production Service

How do you get started creating audiovisual content? Meet with us and we’ll find out. Our service can help you identify the different steps needed and come up with a concrete action plan for moving forward, from an idea to a finalized product. This can include building a production plan for scheduling, resourcing, and recruitment, …

Virtual reality is virtually here

Our Academic Director at Aalto Studios, professor Aleksi Bardy wrote an article on Virtual Reality and Aalto Studios for the Aalto University Magazine. “At Aalto University, VR is being explored in numerous settings, and aficionados can be found in nearly everywhere. Researchers and students are keenly exploring, for example, virtual auditory environments, VR instruments, VR …